Terraria eats up the hours but never really feels like wasted time which is pretty remarkable given that it’s totally wasted time. And it sort of should be, but like Minecraft, it’s something you accept and it just makes your finds that much more special. You spend a lot of time slowly tunneling to places in the hope that a hidden chest or a nice stock of precious ore will show up and that could seem a little, well… dull. So when you start picking up double-jump boots and crazy weapons, it’s pretty satisfying given all the digging you have to do. Especially given that, when you start, you’re basically about as useful as you’d be in a desert island. Finding new stuff is as powerful as the best loot-based RPGs. As you progress, you build new tools and equipment, effectively upgrading your character. These can be precious metals and gems or chests with hidden treasures. In both games you’ll be wandering around a large area (the largest yet in console versions) and digging through dirt, stone, snow and sand in order to get to the goodies underneath. Go and ask any child within a mile of you what it is and they’ll tell you in great detail. What you get here is the latest console version (it has parity with the current PS3 and Vita versions) which has more than enough content to keep you busy for the length of the average jail sentence for, say, drink driving into a street full of occupied prams.įor the uninitiated, Terraria is a side-on 2D Minecraft clone essentially. Terraria has been around for three years now and much like its most obvious inspiration, Minecraft, it has been supported with regular updates and now arrives on the PS4 somewhat more complex than it did when it first launched on consoles in the previous generation. Practically everything! PlayStation 4 (reviewed)
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